I was saying ten rounds between a squad, I can see how I portrayed that as confusing, my bad... May I direct you attention to this...
Ah yes, sorry for confusing that. I really thought you want to give one trooper some additional 20+kg to carry around.
this is what I meant with the 3P shell, hell of a lot of recoil, although I do acknowledge that there is a big difference in power.
Another suggeestion, someone mentioned thermite grenades in another thread, how effective are they at cutting through armour?
I still don't get why you are so fascinated by the 3P round for serious AT work. This round is good for soft and light armored threats as well as against flying targets but it's performance is well behind a modern APFSDS when it comes to armor penetration.
Or do I get something totally wrong and 3P is also the designation for a totally different kind of projectile fired from this monster gun in the video?
One just won't get the same amount of penetration even with this monster compared to a modern big RPG/Panzerfaust.
And a Panzerfaust should also have better secondary capabilities. The fuze can remain in the warhead and you get a good round against structures and with special bunkerfaust rounds you can even get a specialized anti-bunker round.
Thermit grenades are used for self destrcution of the tank. One places it right next to the remaining ammo and then barkes the hell out of it. They are hot as hell and the tank should catch fire (and with it the remaining ammo).
So this is special equipment for the crew and nothing for AT-teams.