I believe that 5:1 (attackers:defenders) is the ratio of equal quality troops needed to achieve a 1:1 ratio of casualties.Iam not sure as i do not know the average death rate in a normal gunfire exchange between a attacker and defender, but iam pretty sure that if a city is being turned into a fortress that the death rate will rise in favor of the defender like 1Defenders VS 5 Attackers or more, just theoretical as i honestly do not know.
Still my general point is clear a city fortress could work.
Because if you take my theoretical idea of 1Defenders VS 5 Attackers then it would mean if you station 100k troops into a city with proper support then the attacker will need at least 3 to 4 times bigger army then the defender.
At least i think not sure here.
You also need an even bigger advantage in ammunition supplies, mostly small arms and especially grenades.
Cities are seldom demolished unless subjected to prolonged air or artillery bombardment. This should be avoided because the resulting rubble usually provides better cover for the defenders than the builders it came from. Classic examples here are Stalingrad and Monte Cassino.Also todays metro systems can provide a vital role in switching from city A to city B making a whole region on massive fortress by connecting the other cities in the direct region to the whole defense structure of the main city in this idea NY.
Even if one of the smaller cities fall against the attacker then the rubble and destroyed structures will make a nearly impassible obstacle for the attacker forcing him to divert his armor and heavier stuff to move around the fallen city.
Wich is again in favor of the defender.
Attacking the city is a pain thats a fact however ones a city is nearly fallen then the pain really starts as the whole infrastructure is destroyed and will make a speedy progress impossible wich gives the defender time to prep and move around.
Engineers are vital in urban combat to breach walls, demolish strong points and blockages, and clear rubble to permit passage of troops, wounded, and supplies. By the time you clear the enemy out of the city there will generally be an several open routes through it that can be enlarged by just shoving the rubble farther aside. Otherwise you will have to supply all your units using runners.
Modern high rise buildings will pose some new problems of course. I used to work in San Francisco and the earthquake supplies included 3 days of food to give rescuers time to clear paths through the 3 ft to 5 ft deep broken glass that was expected to fill the streets. :kar
The real problem with a demolished city are dealing with the refugees and the need to prevent the outbreak of disease, which will easily spread to your troops. :sick
You cannot have the defenders being both dynamic and static. The correct approach is a dynamic defense. The defender needs to use concealment and movement to avoid having his positions fixed by the attacker which would allow him to exploit his artillery and air power advantage. Covered access routes are critical (Short tunnels from basements to sewers and storm drains are a classic, as well as subways) to permit defending troops to displace anytime the attacker moves out of close engagement in preparation to do so.So given the fact that if the war stays conventional then fighting a city fight block by block house by house will stop even the most powerfull armies in their tracks as this kind of fighting is actually a form of hit and run guerrilla warfare and we all know that this kind of warfare is very dynamic and claims many victims.
And because its so dynamic its also very hard to adapt to it given the fact that armored brigades cannot do much as this kind of fighting will be done by ground forces (with limited amount of light armor support) airpower and artillery.
The biggest problem for the attacker is that the attacker will suffer horrible losses as the defender can be static and just wait while the attacker will be slowed down each block they take as the destroyed houses will stop their progress.
Heavy armor works better than light armor, or at least according to the recent experience of Israel and Russia. The self-propelled AAA are prized, because they can fire at higher elevation, but typically lack sufficient armor to survive.
This is also where the attacker’s advantage in total numbers comes into play, permitting him to strip personnel out of non-essential units to form more infantry.
Defending artillery needs to shoot-and-scoot. The big long range stuff is too hard to conceal and too slow to scoot to a new place of concealment. Mortars are the preferred weapon because they can be transported on foot and assembled by 2 to 6 men, setup almost anywhere, fire a quick salvo, and be disassembled again quickly and displaced on by the crew on foot if necessary. Truck mounted rocket and missile batteries have also been used, but only survive until spotted, except when parked in areas that cannot be attacked, like next to a hospital.Wich will give the defender the options to snipe the attacker or booby trap them.
Add some mine fields and proper longrange firesupport to the defender and you will have a bloodbath making WWII biggest battles look like a comic story (with all respect :roll)
At least that is what i think.
However a fortress does not need walls or big structures exploiting the landscape can be a fortress as well. Vietnam pops into my mind where the people did build tunnel network with small bases making the whole nation one big inter connected fortress.
It is possible with the new GPS guided rounds that trough launchers for single rockets may finally achieve success.
Urban combat is something that good generals always try to avoid if possible. The usual approach is to bypass the city while leaving sufficient troops to encircle it and starve them out. Only if the city is strategically located so that it has to be taken (like Metz) is the direct approach taken.