My bit!
I've tried this tactic many a times in JANE'S Fleet Command(it works 64 % of the time).
I pick 4 squadrons of fighters(12 aircraft each) either carrier or land based and send them in this fashion to combat.
1st squadron)All aircraft carry upto 4 aams, one 330 gallon droptank and 4 airlaunched decoys.Approach the CBG at medium alt and launch their decoys.Decoys simulate subsonic cruise missiles causing the CBG to light up.
2nd Squadron)Now these guys carry 4 ARMs,coupled with the load as above(except for the decoys).Following the 1st squadron at an interval of about 5-10 secs.They approach at med-high level(so as to maximise the ARM range)The CBG is lit up at this time so they pick out airdefence radars and knock out upto 65% of them.
3rd Squadron)Upto 6 aams, one ecm jammer and two 360 gallon drop tanks(escorts, they accompany no1 squad to a certian distance then set up in a position to intercept any aircraft launching.
4th Squadron 4 ASM's each[4x12=48].These guys follow no2 squadron at an interval of about 4 mins.The CBG's defenses are already down.The 48 ASMs go in and hit anything they see.If necessary, a 5th flight carrying ASMs can be sent to finish the job.
Also I get my subs to move in just as the 4th squadron launches.Thereby hoping to take advantage of the confusion caused by the earlier decoy,ARM and current ASM strikes.
Now would the experts here tell me it's chances of succeeeding in the real world.
P.S to anybody who plays Fleet command, this tactic also works against SAGs(success rate 70% : )
I've tried this tactic many a times in JANE'S Fleet Command(it works 64 % of the time).
I pick 4 squadrons of fighters(12 aircraft each) either carrier or land based and send them in this fashion to combat.
1st squadron)All aircraft carry upto 4 aams, one 330 gallon droptank and 4 airlaunched decoys.Approach the CBG at medium alt and launch their decoys.Decoys simulate subsonic cruise missiles causing the CBG to light up.
2nd Squadron)Now these guys carry 4 ARMs,coupled with the load as above(except for the decoys).Following the 1st squadron at an interval of about 5-10 secs.They approach at med-high level(so as to maximise the ARM range)The CBG is lit up at this time so they pick out airdefence radars and knock out upto 65% of them.
3rd Squadron)Upto 6 aams, one ecm jammer and two 360 gallon drop tanks(escorts, they accompany no1 squad to a certian distance then set up in a position to intercept any aircraft launching.
4th Squadron 4 ASM's each[4x12=48].These guys follow no2 squadron at an interval of about 4 mins.The CBG's defenses are already down.The 48 ASMs go in and hit anything they see.If necessary, a 5th flight carrying ASMs can be sent to finish the job.
Also I get my subs to move in just as the 4th squadron launches.Thereby hoping to take advantage of the confusion caused by the earlier decoy,ARM and current ASM strikes.
Now would the experts here tell me it's chances of succeeeding in the real world.
P.S to anybody who plays Fleet command, this tactic also works against SAGs(success rate 70% : )