Its kind of another how long is an absolute piece of string.
eg all things being equal, nuke power gives you the theoretical issue of cruising the world forever while the rest of the world suffers from the zombie apocolypse
the delimiter is actually far more basic - ie onboard food and whether the fitout stays sympathetic to the mission set. eg, if your job is ISR then you can stay out till your food runs out - if your job is to sink, harass, cripple, choke, dislocate, then your primary role stops once your weapons run out - at that point your secondary role probably defaults to primary
even with the US nukes its about food and vittles rather than absolute staying out at sea just because you can etc.....
if there were no constraints, then for me, superficially, nuke power (as opposed to nuke weapons) is preferred over conventional
the oft repeated mantra has been about conventionals being able to be quieter than nukes - but the Virginias - and certainly Seawolf class put a lie to that mantra