The ship is brand new, from top to bottom. Yes, the first few ships are expensive as new systems are included during the build. But that will mostly end when real production begins. There is not only competition with the ship designs, but there has also been competition with the module systems designs as well.
I agree, one ship should be built in numbers. But there is nothing wrong during development to build two. In the future a decision could be made to build only one. Choices usually result in lower prices when full production begins.
I understand that, but the biggest issue facing our ship yards is the increasing complexity of new ships, causing yards to pay more full-time specialists, increasing the overall cost of the design. The trimaran
is brand new, which is half the problem. The monohull seems far more conventional and has many of the same advantages as the trimaran, but it's not as complicated to construct.
Even if the trimaran preforms better in certain categories (speed likely to be the most likely), the benefits do not overcome the intigral issues with the ship's unique construction.
The cost plateu you speak of is lower for the monohull then the trimaran, and I have to wonder whether the Navy will take that into account when they determine which model to eventually choose.
Sea Toby said:
What shortcomings? Both designs are great! The real waste is building coastal minehunters which can't sail to the Indian Ocean where they are needed. Its a waste to build larger minehunters for American waters which can sail to the Indian Ocean. The genius of the LCS is to build an ASW ocean escort which can double as an effective minehunter.....
What shortcomings?
The LCS concept
has no shortcomings, which is why I fully support it.
The execution, though, has made me reasses its development.
It needs to be done better. Period.
Both designs are wildly different and pioneering. For a long time ~30kt was the designed Vmax for many ships and I think LCS might challenge that. The crewing is another area the USN is experimenting. Weapon systems is another innovative area.
The USN is experienmenting with hull design and I think there will be a lot of postitives come out of LCS. More than the DDG10000 project. Its the first big step after the coldwar for naval design.
I've got nothing nice to say about the
Zumwalt, but that's a discussion for another time.
But I wanted to comment on your observation of the LCS's "pioneering" design. Do you believe it's actually a
benefit?
StingrayOZ said:
Its already having an impact with allies. Australia announced its going to build 20 OCV simular to the Austal LCS, Israel has shown interest in the monohull LCS. This is a ship(and weapon systems) other navies want and can afford to get.
Honestly I don't see how the LCS can be a loser. Its replacing a whole bunch of not so good boats and ships, its going to be capable than anything in those roles and its going to be the perfect ship to deploy modern UAV/UUV's from, yet extremely useful in humanitarian missions.
It's to be expected that countries with small, brown water navies might show intrest in an LCS design and I don't doubt the ship's capabilities - but for the US Navy, right now, is it worth it? And has it been executed appropriately?
And if not, why should we not scream bloody murder when these same people are in charge of the DDG 1000 project?
Except Israel is apparently buying a Meko variant instead. LCS and other US offers considered too pricey.
And here is a
source, no less.
Well I wouldn't rule out any sales of LCS ships or systems. I think there is a real potential market for a low cost mini LCS like the Austal OCV Australia is looking at.
But it makes more economic sense to buy a cheaper alternative.
The MEKO A-100
is that cheaper alternative.
The rising cost of the LCS project was supposed to be supplanted by foreign investment, but we're quickly losing customers because the US Navy fumbled the ball on the goal line.