You consistently ignore time required for illumination, and how that affects the number of targets engageable, which is critical when engagements are taking place close to the ship. for example, in a scenario of inbound sea-skimming supersonics.The disadvantage of end game illumination for SARH missiles is only a problem if you are in a plane, not a ship. SARH requires that you have to stay there. Without it the plane can evade. But a ship isn't going to fly away soon.
It is an advantage for SARH missiles to go terminally early. That gives them more time to lock up, especially in an EW fog environment. The illuminator should have no problem picking the most threatening target, usually the one first heading towards you. Going early is best.
Time. You keep ignoring the crucial element of time. Also note that this illustrates another drawback of SARH. Illuminators are limited. A ship may have 4 illuminators, as in the case of the 054A, bit in any one direction only 2 can be in use. A saturation attack from one bearing will see the system being overwhelmed more easily whereas a system using ARH suffers no such drawbacks whether the attack is from one or from multiple bearings.If I have four missile guidance datalink channels, and each illuminator can light up two targets, I can already have 8 missiles in the air, four of whom are already terminally committed, and four in the datalinks. As four targets are destroyed, I commit the next four misisles into terminal as four new targets are lighted, and I concurrently launch another four missiles and put them into datalinks.
That illuminators are even required is in itself also a drawback, in terms of space, weight, power and stealth tradeoffs. Failure in any of the illuminators also bring about a great loss in capability of the system. Systems relying on ARH missiles suffer no such drawbacks.
In this case it simply is a matter of which system can support more datalinks for mid course guidance, which isn't really a problem or relevant to a SARH vs ARH comparison since it is simply a matter of increasing the capability of the shipboard electronics, which is upscaleable in equal ways for both ARH and SARH systems. In place you can do the similar to the SARH system and increase the number of guidance channels, but then the limitation exists in the time available for illumination which has to take place sequentially in a SARH system.Not really. As long as the missile isn't terminal, it still hogs that datalink. Its only when it goes terminal when it can be released, and then you have to launch the next SAM. I cannot do what I described above. It makes a difference when a missile goes terminal at 40km compared to 20km.
Still tring to ignore the fact that surface clutter and ECM have not been deemed a serious problem with respect to the use of ARH missiles? I have already said that ECM is much less a problem when engagements are taking place near the warship, and that if surface clutter affects the ARH SAM, then the SARH would not escape it too if the ASM is flying low over the water.If its too close to the ship, the ARH SAM doesn't really work that way either when it is VLS launched. It goes up to the air, and then you need the command datalink to turn it around and downward and turn the seeker on. Now this is where my previous arguments about surface clutter and beam intensity will come into play.