This is a rough analysis of the current structures and capabilities and an outlook on how new challenges, demands and equipment shape and will shape the way infantry fights.
Overview:
The squad/section is the building block of the platoon. It's size varies greatly between and within the different land forces and runs somewhere in the size of 7-15 men. It can be regarded as the smallest unit capable of "independent" small-scale maneuvers. The organic firepower to allow maneuver can be divided for most western forces in roughly 5 categories:
Organic Firepower
a) The readily available direct fire of the Assault Rifles: compact assault rifles chambered in the 5.56 NATO enable the 5-11 soldiers to shot accuratetly and to suppress with decent volumes of fire.
b) The high volume of direct fire of the 1-2 machineguns: Delivered with weapons chambered in the 5,56 NATO capable of a sustainable ROF of 500-800 rpms
c) The short-medium ranged indirect fire of the Granade launcher: 2-4 Grenadiers are equipped with a 40mmUGL while in other armies the riflemen use the riflegrenade
d) The very short indirect fire of the hand grenades: Usually all members of the squad carry a differing number of them
d) The shortranged Antitank/Bankerbuster capability: Delivered by RPGs or rockets (Carl Gustav, Panzerfaust, AT-4). Not always present.
The supporting firepower assets of the platoon:
a) CAS, artillery and organic or unorganic AFV and mortar fire called in by the Forward observer are the key to win the firefight: This makes the FO a very important member of the platoon
b) The high volume direct fire of 1-2 heavy/medium machineguns: Handled by a section of 2-3 men they are usually chambered in the 7.62 NATO they bring a heavy weight to bear in the firefight
c) The medium-long ranged guided AT/Bunkerbuster rocket launcher. The 1-2 sections of 2-3 men are able to defeat heavily armoured AFV and well protected positions.
d) Accurate medium-long ranged fire by Marksmen/Sharpshooters can be invaluable in a firefight, especially with strict ROE. Not always present or higer up.
e) Steep plunging indirect fire with considerable area effect compared to grenades: The mortar sections can engage well protected enemies from safe distances. Not always present and often organized higher up.
Conclusion:
So the platoon has a considerable amount of firepower at its disposal. However the combination of high personal protection and good firepower comes at the cost of very high burden and a terrific loss in mobility, endurance and thus fighting capability. The fighting load of some members of a marine squad is over 130 pounds - 50 pounds are usually considered to be the best combination of weight and capability.
So when we look at possible additions, the ratio between gain in capability and gain in weight must be closely watched.
Strengthening the base -watching the weight
a) The squad AFO or spotter. Currently only the FO the ability to geolocate and laze targets. However especially against multiple targets the ability to queue them up rapidly accelerates the firecycle for heavy firepower, mortars and CAS.
He also supports the Grenadiers and AT-gunner with accurate ranges making the burdensome rounds count. DM/Sniper also profit from precise ranging.
With no targets in sights he observes the environment with a variable (around 20-60x) spotting scope.
He carries the standard AC with compact sound suppressor and variable/standard optic (roughly 2-6x). If he acts as secundary ammo carrier he might use only PDW.
Performance/weight
This squad member should carry at most as much as a riflemen. The good spotter scope with light tripod and the geolocating Moskito.
This is perhaps the most effective addition to a squad, enabling to integrate fire support by AFV, CAS and IDF assets far better and faster than with a single FO for a whole platoon. This "outsourcing" of heavy firepower increases the fighting power greatly and must be used to lessen the burden of the infantry.
b) The Designated Marksmen or Sharpshooter. He works closely togheter with a squad spotter and forms with him one of the 1-3 DM training sections of the platoon. A riflemen of the "standard" 9 men strong squad could also be tasked as a DM. However a up to three man strong pool of DM would make training (coupled with the Spotters) easier and employment sounder.
Usually the DM should carry a semiautomatic sniperrifle (7.62 NATO) with a sound suppressor and a PDW (~HK7). Under special circumstances other weaponsystems up to an anti-material sniper rifle are possible.
The DM can be employed as squadmembers on the side of the AFO/spotters or as sharpshooters under the direct command of the platoon leader.
Performance/weight
Traditionally Sharpshooter at squad level or (some) at platoon level proved to be of immense importance in the WWII, especially on the eastern front. The recent wars/campaigns in Afghanistan and Iraq have once again proven the worth of a trained long-range shooter with high skills of observation. So in almost all cases it is a worthy addition. The DM should not carry more than a riflemen.
c) The specialized grenadier: Some Multi-shot 40mm grenade launchers are already available and battleproven. They provided tremendous firepower and increased accuracy but are heavy (~6kg). They rely on a PDW (with limited ammunition) for personal defense. Future weapons like the XM25 might make this role more widespread. A member of the squad might swap the AR with UGL for a MGL and a PDW but ammunition will be quite limited.
Such MGL profit greatly from accurate ranging and large amounts of ammuntion. The AFO/spotter is therefor an ideal companion for a section of two, togheter with a DM of three. With 18 grenades per men the MGL and accurate targeting.
Performance/weight
A heavy weapon and heavy ammunition make the great firepower very heavy to carry. While it might be a great addition for dismounted troops who operate short distances away from AFV it is IMHO too burdensome/costly for long operations on foot. I see this weapon really shine in convey operations as it can throw a lot of HE on ambushing units, helping to break it.
d) The UV-operator (Communications, Control of UGV/Micro UAV): While the SL/ FTL/Spotter may have in the near term the ability to get and share live informations in visual form in a small portable package (~PDA) this soldier adds specific capabilities. He carries the communication equipment and possibly a micro UGV or UAV. Other soldiers may assist in this task. With the same interface he controls them and the possible UGV "mule" which supports the squad by carrying large amounts amount of weight in difficult terrain - the traditional role of the good old mule. The equipment he carries is of course ideal for the tasks to to plug into the digital battlefield management systems. His primary weapon could be the standard bullup carabine or a PDW.
While this function/role/soldier might first appear in/as a platoon section it is certainly possible that it might become a organic squad capability. Togheter with the spotter he could form a formidable team, as they should be able to identify the enemy positions/forces and interpret, geolocate and digitalize the informations about them.
Performance/weight
The exact weight this soldier must carry is of course highly dependent on the level of technology available and his tasks. However it should be manageable and a light PDW might be possibly considered to lighten the burden.
More to come soon
Overview:
The squad/section is the building block of the platoon. It's size varies greatly between and within the different land forces and runs somewhere in the size of 7-15 men. It can be regarded as the smallest unit capable of "independent" small-scale maneuvers. The organic firepower to allow maneuver can be divided for most western forces in roughly 5 categories:
Organic Firepower
a) The readily available direct fire of the Assault Rifles: compact assault rifles chambered in the 5.56 NATO enable the 5-11 soldiers to shot accuratetly and to suppress with decent volumes of fire.
b) The high volume of direct fire of the 1-2 machineguns: Delivered with weapons chambered in the 5,56 NATO capable of a sustainable ROF of 500-800 rpms
c) The short-medium ranged indirect fire of the Granade launcher: 2-4 Grenadiers are equipped with a 40mmUGL while in other armies the riflemen use the riflegrenade
d) The very short indirect fire of the hand grenades: Usually all members of the squad carry a differing number of them
d) The shortranged Antitank/Bankerbuster capability: Delivered by RPGs or rockets (Carl Gustav, Panzerfaust, AT-4). Not always present.
The supporting firepower assets of the platoon:
a) CAS, artillery and organic or unorganic AFV and mortar fire called in by the Forward observer are the key to win the firefight: This makes the FO a very important member of the platoon
b) The high volume direct fire of 1-2 heavy/medium machineguns: Handled by a section of 2-3 men they are usually chambered in the 7.62 NATO they bring a heavy weight to bear in the firefight
c) The medium-long ranged guided AT/Bunkerbuster rocket launcher. The 1-2 sections of 2-3 men are able to defeat heavily armoured AFV and well protected positions.
d) Accurate medium-long ranged fire by Marksmen/Sharpshooters can be invaluable in a firefight, especially with strict ROE. Not always present or higer up.
e) Steep plunging indirect fire with considerable area effect compared to grenades: The mortar sections can engage well protected enemies from safe distances. Not always present and often organized higher up.
Conclusion:
So the platoon has a considerable amount of firepower at its disposal. However the combination of high personal protection and good firepower comes at the cost of very high burden and a terrific loss in mobility, endurance and thus fighting capability. The fighting load of some members of a marine squad is over 130 pounds - 50 pounds are usually considered to be the best combination of weight and capability.
So when we look at possible additions, the ratio between gain in capability and gain in weight must be closely watched.
Strengthening the base -watching the weight
a) The squad AFO or spotter. Currently only the FO the ability to geolocate and laze targets. However especially against multiple targets the ability to queue them up rapidly accelerates the firecycle for heavy firepower, mortars and CAS.
He also supports the Grenadiers and AT-gunner with accurate ranges making the burdensome rounds count. DM/Sniper also profit from precise ranging.
With no targets in sights he observes the environment with a variable (around 20-60x) spotting scope.
He carries the standard AC with compact sound suppressor and variable/standard optic (roughly 2-6x). If he acts as secundary ammo carrier he might use only PDW.
Performance/weight
This squad member should carry at most as much as a riflemen. The good spotter scope with light tripod and the geolocating Moskito.
This is perhaps the most effective addition to a squad, enabling to integrate fire support by AFV, CAS and IDF assets far better and faster than with a single FO for a whole platoon. This "outsourcing" of heavy firepower increases the fighting power greatly and must be used to lessen the burden of the infantry.
b) The Designated Marksmen or Sharpshooter. He works closely togheter with a squad spotter and forms with him one of the 1-3 DM training sections of the platoon. A riflemen of the "standard" 9 men strong squad could also be tasked as a DM. However a up to three man strong pool of DM would make training (coupled with the Spotters) easier and employment sounder.
Usually the DM should carry a semiautomatic sniperrifle (7.62 NATO) with a sound suppressor and a PDW (~HK7). Under special circumstances other weaponsystems up to an anti-material sniper rifle are possible.
The DM can be employed as squadmembers on the side of the AFO/spotters or as sharpshooters under the direct command of the platoon leader.
Performance/weight
Traditionally Sharpshooter at squad level or (some) at platoon level proved to be of immense importance in the WWII, especially on the eastern front. The recent wars/campaigns in Afghanistan and Iraq have once again proven the worth of a trained long-range shooter with high skills of observation. So in almost all cases it is a worthy addition. The DM should not carry more than a riflemen.
c) The specialized grenadier: Some Multi-shot 40mm grenade launchers are already available and battleproven. They provided tremendous firepower and increased accuracy but are heavy (~6kg). They rely on a PDW (with limited ammunition) for personal defense. Future weapons like the XM25 might make this role more widespread. A member of the squad might swap the AR with UGL for a MGL and a PDW but ammunition will be quite limited.
Such MGL profit greatly from accurate ranging and large amounts of ammuntion. The AFO/spotter is therefor an ideal companion for a section of two, togheter with a DM of three. With 18 grenades per men the MGL and accurate targeting.
Performance/weight
A heavy weapon and heavy ammunition make the great firepower very heavy to carry. While it might be a great addition for dismounted troops who operate short distances away from AFV it is IMHO too burdensome/costly for long operations on foot. I see this weapon really shine in convey operations as it can throw a lot of HE on ambushing units, helping to break it.
d) The UV-operator (Communications, Control of UGV/Micro UAV): While the SL/ FTL/Spotter may have in the near term the ability to get and share live informations in visual form in a small portable package (~PDA) this soldier adds specific capabilities. He carries the communication equipment and possibly a micro UGV or UAV. Other soldiers may assist in this task. With the same interface he controls them and the possible UGV "mule" which supports the squad by carrying large amounts amount of weight in difficult terrain - the traditional role of the good old mule. The equipment he carries is of course ideal for the tasks to to plug into the digital battlefield management systems. His primary weapon could be the standard bullup carabine or a PDW.
While this function/role/soldier might first appear in/as a platoon section it is certainly possible that it might become a organic squad capability. Togheter with the spotter he could form a formidable team, as they should be able to identify the enemy positions/forces and interpret, geolocate and digitalize the informations about them.
Performance/weight
The exact weight this soldier must carry is of course highly dependent on the level of technology available and his tasks. However it should be manageable and a light PDW might be possibly considered to lighten the burden.
More to come soon
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